Digital Maker stage 2

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  1. Design a robot to do a job done currently by a human. Perhaps a robot to put up a tent or tidy your bedroom.
    • identify the sensors it will need, such as light, sound and movement sensors
    • figure out what order the robot will need to complete tasks in
  2. Show you understand that any data stored in a computer (such as text and images) are stored as binary. For example you could change a number into binary; create some pixel art or convert your name to binary.
  3. Design an animation, game, app or electronic project.
    For example:
    • make a cartoon, animation or video of a game using a video camera or other equipment
    • design a sequence of a game, like a whole game or an in-game puzzle
    • design a level using craft materials or everyday objects and write out the rules (or pseudo code)
    • make a circuit using electronic components featuring at least one sensor, such as an automatic night light
Digital Maker stage 2

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Air Activities stage 2

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